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Comment by jonahss

2 years ago

Oh hey, that'd totally work. I wouldn't even need a timer, I could detect when a card is placed back onto that spot.

So in a way, you could "leave" traps or powerups on spots on the base, and your character activates them when it lands there.

(obligatory: 'you've activated my trap card')

Great idea! You could still combine the timer with the trap. (Eg make the trap only activate until some amount of time has passed. So your opponent never knows whether it's safe, even if she's already been on the spot.)