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Comment by jedberg

8 months ago

My pithy comment probably wasn't enough to express what I meant. :)

I know that computers have already beaten humans at Go. But what's interesting is that in both the chess and Go cases, a lot of real-time compute was necessary to win the games. Now we have a potential way to build the model ahead of time such that the computer during interactive play is much smaller.

This means that we can be much more portable with the solution, and it also means that for online game companies, they can spend a lot less money on gameplay, especially if gameplay is most of their compute.