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Comment by tmikaeld

5 months ago

The left/right channels drifting randomly is one thing (SoundSource fixes it), but it gets worse..

I've been trying to raise awareness of Apples horrible audio issues for quite a few years now. Driver re-starts and USB re-connects, for no apparent reason. [0][1]

I have the issue on Mac Mini (2018) Intel, Mac Studio M1, Macbook Pro M2, so it's not device specific.

[0] https://developer.apple.com/forums/search/?q=Popping+Sound

I have just reported a bug where high memory pressure could cause memory pages from the real-time audio thread to get swapped out, causing audio glitches. I am not hopeful for a timely resolution now...

  • I have this using Firefox on a 2019 Macbook Pro with 16GB RAM.

    If the laptop has not been restarted for a while, Firefox tabs will eat up more and more memory over time until it makes the mac kind-of unresponsive (*) and will need to get hard power cycled.

    The only signs that this is about to happen are two:

    1. Any audio-emitting webapp will start to get very choppy, whether is youtube on FF, Google meet on chrome, or a slack call/huddle. Which is the problem I think you are referring to.

    2. Switching workspaces animation will get very very choppy. Usually when this happens it's already almost too late.

    (*) this means that while the pointer is still moving smoothily, even from a BT mouse, there is no reaction to any click or keyboard typing.

    • I have the exact same issue, it starts to be choppy at random time and I have to reboot, usually in the middle of my work. I'm considering switching to another OS because of this single issue that has been there for years.

    • I see the same with firefox on my FreeBSD daily driver machine.

      I thought it was because I pause the entire firefox process when the screen is locked. When it resumes it sometimes acts up (I use the STOP and CONT signals for this). But maybe it's just a FF bug.

      I just restart it once every few days, my OS doesn't actually become unstable due to it. But i do have 64 GB of ram (one of the benefits to no longer being tied to apple's ecosystem is that memory upgrades and amazingly cheap)

  • Yup. I have found a strong correlation between memory pressure and audio glitches with my external dac. I filed a bug on this over two years ago and it has gotten no traction, but it sounds like you debugged it a bit more deeply than I did, so maybe yours will get noticed.

  • > I have just reported a bug where high memory pressure could cause memory pages from the real-time audio thread to get swapped out, causing audio glitches.

    By any chance, is that problem related to the new Microsoft Teams and its incoming-call notification sound? Ever since the Sonoma update and the coinciding Teams switch it's glitching horribly.

    • > the new Microsoft Teams and its incoming-call notification sound

      I absolutely have this issue and would love to know more about any suspected causes.

  • There might be something to it, higher than > 60% memory pressure and the issue will get a lot worse and more frequent.

  • This is not fixable. You’d need an RTOS.

    (You can’t mlock every single code page possibly executed by the thread for instance.)

    • Why wouldn't it be possible to mlock all the memory pages used by the real-time thread?

      I do my best to do it on the application side. It would be nice if Apple's CoreAudio did the same.

      If you mean that it is difficult to identify the pages used, that is true, but I found a great way to do just that. I keep track of all the pages I mlock(), list all the remaining pages, and mprotect them to crash if I accidentally access memory that was not mlocked. That helped me identify a couple of pages I forgot, such as the one that contains the __stack_chk_guard

      And regarding the code pages, for some reason I get a permission denied error if I try to mlock them. Not sure why.

      There is no mlockall() on macOS, but if there was one, I could delegate the real-time audio handling code to a separate executable, and call mlockall(). I would be guaranteed all the pages used by the real-time thread would be mlocked.

      And by the way if you are interested in the report I sent to Apple, you can find all the details with the sample code to reproduce the problem there:

      https://twistedwave.com/AudioGlitches.zip

    • How much memory could a single system thread handling the audio use? Forgive my ignorance I don't deeply understand OS level memory management but I thought, much like the task scheduler has priority understanding for CPU resource management, the memory manager had an idea of "these pages are important find some other page to evict".

      2 replies →

  • this is the fault of a poorly designed application and not the OS

    • Here is the contents of the bug I have reported with all the details and sample code to reproduce the problem:

      https://twistedwave.com/AudioGlitches.zip

      It contains a program where the only thing I do in the real-time callback is to count the glitches, and I made sure to mlock() the memory used by the glitch counting code. When the memory pressure increases, it glitches.

      2 replies →

I use an external DAC and encounter this crackling problem regularly. I have to unplug/replug my DAC to get it to go back to normal. I just thought it was a hardware problem with my DAC because it’s getting up there in the years, thought the caps might be going. Hmm…

  • I have 4 external all different sound cards and AMPs (USB), it's the same on all of them.

    There is no software remedy, only re-connecting physically works (temporarily)

    • This is not a perfect solution, but if it's possible - see if the apps in question have an option for 'exclusive control' over the audio device.

      If they do, then the app in question will pass the audio raw to the external device without the OS or any existing mixers interfering at all.

      Of course, no other audio will play - only that from the app with exclusive control. It's not perfect but it can help in these scenarios.

  • I had an external audio interface with occasional horrible bursts of white noise. I assumed it was the CPU not being fast enough, because there was a correlation between work and the bursts… but in the end it was a power supply that wasn’t powerful enough for all my hardware (although everything worked). I changed it, and the issue went away.

  • Sometimes happens on Windows and Linux, too. Could be a bug in the XMOS SDK, seeing how almost all audio interfaces use it.

  • I wonder if the clock source is getting out of whack with the DACs, it could be caused by extreme jitter.

I had crackling in my M1 MBP headphone jack, any variety of plugged in, USB/DAC all summer/early fall. I assumed it was an audio controller issue. And then it kind of dissipated, until there was a warm day in October. I had just watered the plant on my desk. All winter -- not an issue. House is cool and dry, but as soon as the humidity gets above 60% or so, I get crackling. Not sure what I'm going to do this summer.

And get ready for macOS 14.4 where apparently Apple's decided that we're no longer allowed to kickstart coreaudiod (or any other LaunchDaemons)

    $ sudo launchctl kickstart -kp system/com.apple.audio.coreaudiod
    Could not kickstart service "com.apple.audio.coreaudiod": 1: Operation not permitted

I've definitely had the crackling on my M1 Ventura.

Also I use an old AudioBox USB and it sometimes dies and needs the unplug/replug.

Oh god, I thought my display was the problem, but it's the laptop! I'm so angry that Apple is to blame.

I've been using Macs for audio work since 2007 and never experienced these issues. Currently using a Motu M4 but I've used probably a dozen audio interfaces plus the built-in ones.

Could this be an electrical issue?

Are you bus powering your interfaces?