← Back to context

Comment by WWLink

3 months ago

This is the one 'creative' use case I know of where Macs actually are better - the lag and latency issues on Windows still seem pretty bad. I spent the last week shopping around for an audio interface and every single model had people complaining about driver issues and latency and "random loud static" or other crazy things when using Windows. Always Windows. Crazy stuff.

> This is the one 'creative' use case I know of where Macs actually are better - the lag and latency issues on Windows still seem pretty bad.

I don't know where this is coming from. It certainly doesn't apply to the actual driver latency of higher end and professional interfaces. Most of these actually have a slightly smaller latency for the same buffer size with ASIO then they do with CoreAudio.

The one thing that can cause latency issues are GPU drivers, but there's ways to fix that.

One of things that really annoys me about Windows is that there doesn't seem to be a way to capture audio from a single application even though the audio mixer can clearly change the volume. But if you want to capture, it's only the final mix output for everything (so you better hope that there's no sudden notification sound from anything). Or you'd have to use a virtual sound card like VB's Cable/Voicemeteer, which requires the application to be able to select a specific soundcard.

Arguably this isn't relevant for audio production, but it does make capturing applications a huge pain. (And if I did miss something and there is a way to e.g., have OBS capture the audio of a specific Window/Application, I'm all ears!)

Linux ships with a realtime kernel patchset these days, so the only issues there have to do with hardware- and proprietary VST support. With the newer Pipewire audio server you don't even need to set up JACK.

Except that Apple breaks audio applications with every new release of macOS and has for years. And, it's just a matter of time before Apple kills basically every DAW and VST when they finally kill off OpenGL on macOS.

Edit: What I have said is true here, so I'm unsure why the downvotes.