Comment by MenhirMike
4 months ago
Curious, why would OpenGL break VSTs? (And yes, I get that AU is the preferred way over VST2 or even VST3, which is why most modern plugins are available in AU as well. I just don't see how OpenGL plays into this.)
A lot of plugins use OpenGL, it's just that simple :)
Huh, TIL, I assumed they used standard OS controls, but looking at some of them that makes sense.
I would be very surprised if the vast majority, as in 80-100%, of DAWs and VSTs don't use OpenGL.
Some VST plugins use OpenGL to render their user interface.
I learned this running them on Windows in a VM. I would have expected it to fall back to software rendering like the old days, but no. I ended up installing some build of Mesa for Windows.