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Comment by YesBox

12 days ago

This book is on my reading list! Guess it's worth mentioning I am working on a game to rival SimCity (and Cities Skylines), though aesthetically it looks like a game straight out of the 90s.

If Chris Sawyer made a city builder that dived deep into simulation.. that's what I'm aiming for.

Still in early development: https://store.steampowered.com/app/2287430/Metropolis_1998/

Hey, make me a game where you start out running a business like the old days where you own the company store and own the workers homes, so you manage all that plus the business operations. I don't know, it could be a logging business or coal mine, whatever.

And then at some point the workers revolt against the "company owns everything" system and the game becomes a city simulator.

You just basically start small scale and then zoom out to manage the big scale.

Hell, make it two games as long as I can import the first game map as my starter city.

Thanks.

I've been following your development for a while. Love the new take you have for the genre.

Is there a plan to have a creative mode?

On the roadmap I saw "Intelligent traffic lights". Can you elaborate further on this? Are going as far to let people set the timers of the lights?

I've got it on my wishlist. Looking forward to see what you come up with.

  • Creative mode: yeah of course!

    I havent updated/worked on my road map in a loonng time. But Im gonna attempt the traffic light react to number of cars in each road it manages.

Other than the retro art style what are the main ideas you have going in that you want to implement in the game?

  • Big picture things (some are already implemented):

    - You can design your own buildings

    - You can see inside of them

    - Demand is based on specific businesses, not general zones

    - Deeper simulation of citizens

    - All the classic city builder features

Looks great, release it on GOG and I'll buy it!

And you are doing all this on under 100MB of disk space?

  • I plan on adding it on GOG, prob for 1.0 only but we'll see!

    The game is currently around 25 MB!

hey! i met you in boston at the indie dev meetup during PAX!! your game is super awesome ! and im crazy looking forward to it

  • Hey, I don't recall meeting anyone by the name of ninja muffin :D

    I had to search around to find your face ha. I remember chatting with you. Nice to bump into each other here :)

    Thanks for the kind words!