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Comment by DonHopkins

12 days ago

Procedural Rhetoric: Ian Bogost, Janet Murray (Chaim's advisor and Building SimCity endorser)

For better or worse, games can deliver pre-programmed propaganda and procedural rhetoric for advancing ideologies and changing minds. Some designers push clichéd narratives, stereotypical characters, and institutionalized prejudices that normalize and encourage homophobia, sexism, racism, bigotry, and violence. Others like Will Wright conscientiously use it for good.

Ian Bogost defined the “Procedural Rhetoric” game design philosophy as an unholy blend of Will Wright and Aristotle, that explains how people learn through rules and processes, analyzes the art of persuasion, and focuses on conveying ideology by crafting laws and rules within games.

“I developed my own design philosophy that I called procedural rhetoric, an unholy blend of Will Wright and Aristotle.” -Ian Bogost, Video Games Are Better Without Characters

https://news.ycombinator.com/item?id=40660693