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Comment by Retric

14 days ago

Overlap is coincidental, yes people may be doing similar kinds of things in a game. But Microsoft flight ‘simulator’ doesn’t come with a bunch of built in systems for handling loss of hydraulic pressure the way actual training systems do. The general public doesn’t want to spend time memorizing checklists for minor systems issues etc.

The other kind of simulation where people are trying to understand how systems interact is even further removed in how they are used. Running the exact same hour plus simulation repeatedly while only changing initial conditions isn’t fun, but it can be informative.

MSFS is a flight simulator, not an aircraft operations simulator. Similar, but different.

  • MSFS can be used as a flight simulator but the default c172 is unrealistically easy to fly. That’s exactly the kind of thing you see in games which care more about fun than realism.

    So people can argue around MSFS’s trim modeling, ground modeling etc, but the issue isn’t with the physics engine’s specific compromises it’s a more fundamental problem.