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Comment by GuB-42

12 days ago

Just curious, is there really a "trading" aspect or is it more for deck-building type games?

Trading card games usually have a notion of rarity, collection, and, well, trading. It is a controversial aspect so I understand that you want to stay away from that as much as possible. But if you embrace this aspect, how would it be implemented?

Hi, Wyldcard creator here, thanks to HowToWare for the interview :)

The cards can store data, and I imagine that things which happen to the card during a game leave a lasting impact, which is carried from game to game. The cards grow and change over time, and so when you trade one, you're trading an entire legacy :D

  • That sounds more like a legacy style board game than an actual trading card game.

    Which seems to me like the better implementation of this technology, anything else due to its digital nature just feels like it is going to be exploited making any value disappear completely.

    I think this would be an amazing idea for a legacy style game, especially since it opens up the possibility of resetting the game and it really simplifies picking up and playing later.

    But I really don't think it will work as a TCG.

    • Ah yeah. TCG is just a quick way to explain it to people so they get what I'm going for. I personally dislike the whole "rarity" aspect of TCGs, though it was fun when I was a kid. Living Card Games like Netrunner are more fun to play IMO.

      My elevator pitch usually goes something like: MTG meets Yu-gi-oh meets Pokemon (the RPG) meets Tamagotchi.

      5 replies →

    • Leave it to the capitalists to insinuate that something that doesn't make you money has no value, no matter how much fun and entertainment it provides to people.

      1 reply →

IIUC (and I haven't RTFA but from my recollection of my conversations with Jonah around that same time frame) there is not really a game yet, it's more of a platform, with "trading" intended to be a possible feature of some games.

  • :wave:

    Yes, still no game, I spent the last year delivering the crowdfunded devkits.

    • This is a fantastic idea, Jonah, and I hope you see it gain widespread adoption!

      Have you connected with folks like board game geek or other groups that might be a way to shift towards a large platform?

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I'm aware that mentioning this tends to get you crucified on HN, but making something like this fun is a good use for blockchain technology.

Blockchains create digital scarcity, and in fact, are the only decentralized way to have digital scarcity. So having the "cards" represent tokens on e.g. Ethereum would be a clever way to do that, I'm sure the processors can provide a secp256k1 signature, and the rest is read-only. I'd suggest not keeping your playing cards on the same wallet as other valuable stuff though.

I think some of the deep antipathy which certain commenters on this site exhibit towards the blockchain, is a hangover from the proof of work days. Sure, Bitcoin still uses it, but Ethereum doesn't. So it's decentralized digital scarcity, which is a useful property, at a reasonable environmental price.

There's plenty left to criticize about some uses of Ethereum, sure, but this wouldn't be one of those uses.

  • > decentralized digital scarcity, which is a useful property

    Complete loss of control over your game's ecosystem is, in fact, not a useful property.

    • I don't see how you're deriving that quality from the suggestion. Losing complete control over your game's ecosystem is not an essential property of the technology I'm suggesting.

      Perhaps if you explain what you mean, I'll understand the point you're attempting to make.

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    • in what way would that loss of control be complete?

      the contract developer would still have knobs and levers for adjusting rarity, issuing new cards, etc.

      they wouldn't control the secondary market, but that's no different from Magic The Gathering or Pokemon or good old fashioned baseball cards.

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  • Why is digital scarcity a good thing? Why is scarcity at all a good thing? Is there any reason for this, outside of trying to sell them at an ever higher price? And how does sharing a read-only e-ink card benefit over a regular card, or a card with an NFC tag in it?

    I get the feeling people think because things are scarce already, scarcity is good. but... it really isn't. outside of a store-of-value, there is no real benefit to it, is there?

    • The guy who made magic the gathering made a game called Keyforge, every deck sold at retail has a unique selection of cards in it. You do not get to mix and match your own ingredients to play the game.

      Very unique idea, very unique feeling, I still dont even know how it is mass produced actually... Kind of mediocre game to me, but thats just personal taste. It is special enough that any board gamer should give it a play at least a couple times to feel it

    • Trading can be fun, but it’s pointless if you could just download anything onto your card. Pokémon with a GameShark is just a totally different experience.

  • Why choose this approach over a traditional centralized database?

    • Because you have to pay to keep a traditional centralized database running, you have to trust the people running it, and when those people don't want to run it anymore, it's gone.

      With a blockchain, you pay to modify it, so moving stuff around costs cybercoins, but even if no one wants to mint blocks anymore, you can still read your copy, which has your cards in it. And in that event, if you want to move stuff around, you still can, because anyone can set up a validator, even if they're the only one interested in keeping it going.

      But I think this is reasonably unlikely to happen to any of the top blockchains on a reasonable timeframe. Whereas a game company shutting off its servers is virtually assured.

Yes, all cards will be like this soon. So if you wish to keep your rare baseball card collection, you'll have to continue to pay your subscription price. If you miss a payment, you might be temporarily locked out of the collection, but repeated missed payments risk the collection being deleted entirely.

I imagine:

Hardware side: custom card frames and boards.

Software side: cards with custom images and games.