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Comment by vunderba

8 hours ago

Good job. Problem with a game like this is that it's too deterministic, you use the exact amount of impulse to aim the disc at the exact same spot every time. If you have decent handeye coordination it swiftly becomes rather trivial.

The real game is less deterministic purely by having to contend with messy real world physics. If you want to make the game a little more engaging, I'd recommend trying to figure out a way to mix up where you have to fire the shots from, etc, add blockers to get in the way to shuffle the timing, etc.

This is true, I jammed the game out rather quickly but next thing I’d try is a hold-for-power control scheme (like the interactive demos in the article)