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Comment by salamo

6 hours ago

The issue is that humans and computers don't evaluate board positions in the same way. A computer will analyze every possible move, and then every possible response to each of those moves, etc. Human grandmasters will typically only analyze a handful of candidate moves, and a few possible replies to those moves. This means human search is much narrower and shallower.

If you want a computer that plays like a human, you will probably need to imitate the way that a human thinks about the game. This means for example thinking about the interactions between pieces and the flow of the game rather than stateless evaluations.

Grandparent was suggesting the hybrid approach where you select a handful of good candidate positions and then explore them (DFS) as far as possible. Which is pretty much how humans work.