Comment by netdevnet
2 hours ago
How would you even go about making a model that can simulate a human chess skillset (saying levels implies that chess skillset is a scalar value while it is more reasonable to think of it as a tree of skills where your abilities might be higher or lower depend ending on the specific skill branch)
take millions of games of human players of certain rating only as your learning data?
[delayed]
You are assuming that's going to be a reliable proxy, what would make you think that?