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Comment by eru

2 years ago

> In terms of making a game with them, I think a design where the pins are on the face of the card may be useful. I want to be able to 'draw' a card without knowing what is on it.

That would work. But you can also make that work with current hardware (I think): you just need a delay between pressing the button and the screen changing? So that the player can press the button, pick up the card, and five seconds later, it's revealed.

Oh hey, that'd totally work. I wouldn't even need a timer, I could detect when a card is placed back onto that spot.

So in a way, you could "leave" traps or powerups on spots on the base, and your character activates them when it lands there.

(obligatory: 'you've activated my trap card')

  • Great idea! You could still combine the timer with the trap. (Eg make the trap only activate until some amount of time has passed. So your opponent never knows whether it's safe, even if she's already been on the spot.)