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Comment by Retric

12 days ago

The point is SimCity is no more a simulation than Monopoly is.

The rules of both are explicitly set up to be fun not a simplification of some model.

I’m not convinced anyone described monopoly as fun

  • It's mostly that the rules are propagated by hearsay from 10 yo:s.

    If you don't add all the house rules all kids use to prolong the game, it is quite playable.

    For some reason alot of kids love it. I think handling money is the main lure.

    • It can be a straight up ruthless experience if you play it by the rules as written rather than adding shitty house rules. I love playing with other adults that know how to play.

    • What's fascinating is that some of those house rules seemed to have come up independently in places all around the world. For example, the stupid free parking jackpot. (I assume that Hasbro added it to the manual as a house rule at some point?)

      And yeah, getting money and property is fun! But the game is supposed to be a 30-45 minute experience.

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  • I think Monopoly is very fun, and I think the vocal haters online are obnoxious as hell. It's snobbery, but for board game nerds.

> The point is SimCity is no more a simulation than Monopoly is.

Simulation or Game is a false dichotomy, there's plenty of opportunity for overlap.

Consider the original X-COM: obviously a game, yet also a simulation, not withstanding that the situation it was trying to simulate was not real. Units with individual statistics, status effects, individual gear with weights and placements that affected movement and actions, etc.

Another example to consider might be the Napoleonic warfare origins of Dungeons & Dragons.

  • Overlap is coincidental, yes people may be doing similar kinds of things in a game. But Microsoft flight ‘simulator’ doesn’t come with a bunch of built in systems for handling loss of hydraulic pressure the way actual training systems do. The general public doesn’t want to spend time memorizing checklists for minor systems issues etc.

    The other kind of simulation where people are trying to understand how systems interact is even further removed in how they are used. Running the exact same hour plus simulation repeatedly while only changing initial conditions isn’t fun, but it can be informative.

The funny thing about this is that Monopoly was designed to be a simulation of capitalism rather than a fun game. So it's arguably less of a simulation.