Instead of asking "what other languages and project (open/closed, big/small, web/mobile/desktop, game/consumerapp/bizapp) have you experience with as to come to this conclusion?" people down vote you.
So lemme ask: what other languages and project (open/closed, big/small, web/mobile/desktop, game/consumerapp/bizapp) have you experience with as to come to this conclusion?
for the downvoters: it’s true, and it’s because of rustdoc and doctests. comments become publicly browsable documentation, and any code contained within is run as a part of the test suite.
I don't see how the relevance is in question. GGGP said "There's actually a decent amount of comments (for rust code)." GGP seems to be responding to that parenthetical.
Instead of asking "what other languages and project (open/closed, big/small, web/mobile/desktop, game/consumerapp/bizapp) have you experience with as to come to this conclusion?" people down vote you.
So lemme ask: what other languages and project (open/closed, big/small, web/mobile/desktop, game/consumerapp/bizapp) have you experience with as to come to this conclusion?
I expect the downvotes to be there because it's talking positively about rust, which is blasphemy! /j
I'm guessing a lot of any perception of a lack of comments or documentation in a rust codebase comes down to how new or green a developer is to rust.
If you're just starting out or doing something relatively simple, your goal is to get something working. This is so true regardless of the language.
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for the downvoters: it’s true, and it’s because of rustdoc and doctests. comments become publicly browsable documentation, and any code contained within is run as a part of the test suite.
think the downvotes are because of relevance. point was not using advanced rust features, not being documented
I don't see how the relevance is in question. GGGP said "There's actually a decent amount of comments (for rust code)." GGP seems to be responding to that parenthetical.