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Comment by charlietran

11 hours ago

I love IRL Crokinole so much that I made a single-player tower-defense-ish version of it for the browser: https://games.charlietran.com/crokunolu/

Made it with the Crisp game library which I highly recommend for quickly making charming little 2D games: https://github.com/abagames/crisp-game-lib

Very fun. Unfortunately there is a way to, in my opinion, cheese it. I made it to 2485 on my second attempt.

Reversed to avoid spoiling the game: .gard ot reyalp eht gnicrof yb devlos eb dluoc siht ebyaM .kcab ot kcab tsrub eht reggirt ylbailer ot mhtyhr a ni taht od ot eunitnoc tsuj nac uoy ,kcilc ot ecalp thgir eht dnif uoy fI

  • That's great feedback, thank you. I built a rudimentary control scheme on top of the minimal Crisp library and will take a look into doing a little more with it.

Good job. Problem with a game like this is that it's too deterministic, you use the exact amount of impulse to aim the disc at the exact same spot every time. If you have decent handeye coordination it swiftly becomes rather trivial.

The real game is less deterministic purely by having to contend with messy real world physics. If you want to make the game a little more engaging, I'd recommend trying to figure out a way to mix up where you have to fire the shots from, etc, add blockers to get in the way to shuffle the timing, etc.

  • This is true, I jammed the game out rather quickly but next thing I’d try is a hold-for-power control scheme (like the interactive demos in the article)

as someone who has made huge mammoth games that I have never finished, this is the most well executed stylistic epic damn thing EVER. From the sounds to the low res, love it.

This is super fun; easy to get into and really nice that it has proper mobile support, great stuff!